Learn Recording | Rock the HouseAug 1, 2011 9:00 AM, By Gino Robair YOU MIGHT BE READING THIS IN THE PERFECT ECHO CHAMBER…Continue
Started by Edward Sparks. Last reply by Yuri Polchenko Oct 14, 2012.
I've been using GB for quite a while for simple tweaking of songs I record. Nothing heavy handed just a little reverb, etc.Yesterday I brought a song from my Zoom H2 into GB, started playing it back…Continue
Tags: GarageBand
Started by Terry Angelli. Last reply by Edward Sparks Dec 30, 2011.
I need to get two songs from a pro tools enviroment to my Logic Pro 9. Can anyone tell me what the easiest way to do this is? All I realy want is the individual tracks, not effects. I want them to be…Continue
Started by Rick Lally. Last reply by Alex Commins Sep 1, 2011.
Show us a picture of your setup! mine is in my old 12' by 12' Guestroom (thanks to my wife Teri). I just released my first CD recorded there and called it, what else, "Music From the Guestroom!" …Continue
Started by Edward Sparks. Last reply by Edward Sparks Jul 14, 2011.
Comment
Comment by Terry Angelli on December 30, 2011 at 3:59pm I uploaded an original song that I would be interested in getting feedback on the recording, not the tune. I recorded it on a Zoom H2 and edited it in GarageBand and would be interested in any input about how to improve my recordings.
Thanks!
Comment by Edward Sparks on December 9, 2011 at 12:57pm And another from this site:
High-Quality/Low-Cost Recording
If you've always wanted own a recording system but thought you couldn't afford it, we're here to tell you that your time has come. With the onset of Digital Audio Workstations, also known as DAWs, the cost of owning a high quality home recording system has dropped about 5-10x every 4 years. All together that's a total 100,000x less over the past 20 years. In fact today's basic home recording studio package, which cost less than $250 is more powerful and sophisticated than the recording studio where I first recorded back in 1986, which cost about $150,000.
As time marched on, the difference between who recorded and who did not has become more about knowing how to use the equipment, which these days is mostly software, than who could afford it. And if you know how to use a basic Word Processor and move files around on your computer, then you're 80% the way there. While we won't dive into the details of how to use a specific DAW, we will point you in the direction of some very inexpensive solutions that sound fantastic.
The first thing to know is that there are three parts to a typical DAW. First is the microphone or instrument, second is the hardware interface, and third is the computer with software installed on it. When putting these together the microphone converts an acoustic signal to an electronic signal, which is sent via a microphone cable to the hardware interface. Then the hardware interface conditions the electronic signal so that it can be converted into a digital signal and sent to the computer using a USB or Firewire cable. Once inside the computer, the digital signal is written onto the hard drive for playback, editing and mixing in the software. It's that simple.

Although learning how to connect hardware interface may take a little time, it only needs to be done once and then you're ready record. The software is where you'll spend the most time learning how to record, edit and mix. However the learning curve is really not that steep as moderate use of most software can be learned in a weekend. Furthermore, learning the software is most easily done using video tutorials. Time and time again, I've tried to read DAW manuals without getting brainstrain and a subsequent perplexed look on my face to no avail. I've always found that the best method to learning DAW software is to find and view the video tutorials for that software. The best part is that these video tutorials are just a quick Google search away.
Now with the basic concepts under our belt, let's look at some great quality recording systems that you can truly afford...
Microphone: MXL V63M Condenser Studio Microphone ($69)
Hardware Interface: MXL MXL USB Mic Mate Classic ($49)

Software: Reaper ($40) - http://www.reaper.fm/
Total = $158
Custom Selected - Super Inexpensive
The first one is based around the availability of a relatively new, but extremely stable and well-designed software package by the name of Reaper. Reaper is available for free and instant download at the Reaper website. While the download is free and the software is not crippled or time-limited, they do ask that you honor their request for a $40 license if you decide to use it for personal use. They also have professional licenses available for $150, which shows that this is serious software with full support for professional plugins and such. The next part of the system is the MXL-V63M microphone, a solid member of a new class of ultra low cost large diaphragm condenser microphones, which are used to capture crystal clear and silky smooth vocals. Then to tie it all together we suggest an MXL USB Mic Mate, which is a simple inline hardware interface to get the audio signal into your computer. While this hardware interface does not accommodate large variations of signal, with the careful and correct gain adjustments you can get a great sound. As a final note, this gear is just a starting place. As you continue to record you will likely upgrade each piece of gear and the great part is that the connection and interface between each piece is standard and can be interchanged and upgraded with new additions as you grow into your new hobby.
Hardware Interface: M-Audio Fast Track MKII USB Audio Interface - Includes Pro Tools So...

Microphone: MXL V63M Condenser Studio Microphone ($69)

Microphone Cable and Stand ($20) - ask Musician's Friend when ordering
Total = $208
M-Audio System
Next we'll look at a bundled system where the hardware interface and software are sold as a package. M-Audio has been around for over 12 years making high quality and affordable gear. In fact they do this so well, that their main competitor Digidesign (now Avid) purchased and owns them. This system comes with the Pro Tools software package, which is the industry standard for most professional recording studios. However, don't let this make this the deciding factor as having a compatible system with pro studios only matters if you have the same plugins as the studio (software extension for mixing and mastering), which cost thousands of dollars. Keep in mind that anything you record on any system at home can be exported out of your software and into another software package using standard file formats, while maintain perfect sound quality. One of the great features of the M-Audio system over the previously mentioned system is the audio interface has a higher dynamic range, meaning that it will sound cleaner. As you can see we've mated the same mic to this system.
PreSonus 1Box Audiobox Collector's Edition Recording Bundle - With ...
Microphone Stand ($10)
Total = $229
PreSonus System
PreSonus is one of my favorite brands in that they focus on the quality of the hardware interface and balance it with features and price. I'm hard pressed to find a better value than these guys and the 1Box proves this in spades. This is truly a bundled system in that it includes software, hardware interface, microphone and even a set of headphones, as you will need something other than your built in computer speakers to monitor your recordings.
As a last note, all of the above systems are for recording 1 or 2 channels simultaneously; as most home recordings capture one channel at a time, also know as overdubbing.
If you have a little more to spend, you should definitely check out their FP10 hardware interface ($399)...
The FP10 has 8 audio inputs for those who want or need to record a drumset or full band per "take."
We hope this gives you the information you need to take the dive and start recording your own music at home.
Comment by Edward Sparks on December 7, 2011 at 4:23am And another from the same site:
Three Guidelines to Create Better Recordings
With any process it's best to adopt a set of guidelines that you can follow to keep you on track and fall back on when things aren't working. The funny thing about guidelines is that they can be applied about 95% of the time, so you have to know when to make exceptions. Also, guidelines are not absolute and universal, in fact they're relative and quite personal, so over time you'll develop, adopt and adapt the ones that work best for you.
Over the past 15 years, I've developed three guidelines that have helped me produce some great recordings///, and figure that a few of our members might find these interesting and maybe even useful.
1. Fix it in the mic - Not in the mix
When recording, your number one job is to capture it like you hear it. All to often sound engineers and musicians randomly place the mic in the room, and then EQ, gate, and compress the hell out of the track in an effort to "polish" the sound. When a mic is placed properly the track stands on its own and actually sounds worse when processed. To find the proper placement of a mic you need to hear the way it sounds in the recording system while moving it into different positions. In pro studios an intern moves the mic around until the sound engineer, who was located behind the glass in the isolated control room, gives him the thumbs up. While this technique isn't possible when recording at home, using a pair of Extreme 29 ($99)headphones allows you hear the recorded sound while moving the mic around. Placing the mic in the right spot will improve your recordings, save you tons of time, and save you money, trying to fix bad sounding tracks with expensive plugins.
2. All great recordings start with the right musicians playing well written songs
There's a long time saying in the recoding industry "You can't polish a turd." Just as a great movie is based on an interesting story, creating something worth listening to starts with the solid composition. So create or find a song that you feel really good about before you invest the time, energy and money to record it. Once you have a great song in-hand, then find musicians that are capable, fit the part and are are inspired by the song.
3. Use skilled musicians instead of virtual performances
There are some truly amazing music creation tools available today. In fact some of them, such as canned drum loops, arpeggiators, chord constructors, and yes even quantization, automatically play parts the for you. While these tools are easy to use and sound good at first blush, nothing sounds like a real musician. A person who knows how to express themselves through their instrument will bring fresh ideas to the table and inject true emotion into the performance. Using real people in your recordings breathes life into your music. And make no mistake about it, your audience knows and appreciates the difference.
Again these are my guidelines and of course your welcome to adopt or adapt them as you see fit. More importantly, I encourage you think about, develop, and then write down your guidelines. The best part is that they are a constant work in progress and you can, and should change them as you learn new things.
Jeremy Korn
CEO/Founder, GrooveZoo
Comment by Edward Sparks on December 7, 2011 at 4:22am Interesting article from Groovezoo...
| Let it Breathe! |
| Wednesday, 07 December 2011 02:15 |
|
||||
Comment by Edward Sparks on December 2, 2011 at 4:29pm Interesting comment from Peter Thorn, pro guitarist...he uses LP too!
I'd like some insight into your solo CD—your writing habits, workflow, how you did the production, recording, engineering, mastering, etc. . – Scott Petersen
Thanks for asking about my record, Scott! It really started out with me wanting to be able to record very basic stuff at home. Around 2004 I got a Mac laptop, Logic Pro, and a small Presonus interface. I then invested in a UA 6176 mic pre/compressor and a few mics. I quickly discovered I could get some great recorded guitar tones at home. I started writing and recording songs just for fun, when I wasn’t on tour. Maybe I’d have a riff, or I’d pull up a simple drumbeat and start jamming and that’d lead to a riff or two. I’m very haphazard about the way I record. For instance, on the song “10th Street,” that track existed as a verse and B section for about five years—I could never figure out where to go with it. Eventually I opened up the session one day and sort of wrote another section and tacked it on to what I did five years earlier! It worked, and I finished the tune. But I had to play a last verse, and I had to try and match the tone I’d recorded five years earlier on the first verse, and of course I hadn’t documented what I’d done... you get the idea.
So I’d say my writing habits and workflow were incredibly inconsistent. I went through spurts where I’d get a track or two done in a few days, then I’d have to leave on tour for a few months and nothing would get done. But in the end, I finished, so I guess that’s what matters! I did all the engineering, and I mixed seven songs as well. Bob Clearmountain mixed the other three (thanks Bob!) and Ross Nyberg mastered the album up in Seattle.
Make sure to leave your questions below and watch next month for more answers!
Pete Thorn is a Los Angeles-based guitarist, currently touring with Melissa Etheridge. His solo album Guitar Nerd will be out in early 2011.You can read more about his career and music at peterthorn.com.
Comment by Edward Sparks on September 23, 2011 at 7:32am
Comment by Jonah Lake on September 21, 2011 at 3:53pm
Comment by Edward Sparks on September 12, 2011 at 8:27pm Here is another on reverb tails...
http://audio.tutsplus.com/tutorials/production/creating-effects-sam...
Comment by Edward Sparks on September 12, 2011 at 8:23pm Click on this link for an interesting article!
Comment by Edward Sparks on September 4, 2011 at 9:37am Interesting article:
Encyclopedia of Home Recording: Signal Flow
Understanding signal flow can help you troubleshoot problems and get the best sound out of your gear. This post is a clear explanation and helpful overview of the topic from Mark Garrison’s book Encyclopedia of Home Recording.
“The Encyclopedia of Home Recording puts those answers at your fingertips quickly and easily by explaining the tools, techniques, and terminology of the home studio in an easy-to-understand manner.” This post is an extract from that book.
Signal flow is the path taken by an audio signal. Like water, audio signal flows in one direction. An example of a common signal flow would be from the output of a microphone, through the mic cable, to an input on a mixer’s channel strip, then from the output of the mixer to the input of an amplifier, and from the output of an amplifier to a speaker (see Fig. 87).
Troubleshooting becomes much easier with a solid grasp on how the signal is getting from its origin to its destination. In the example above, if no sound was coming out of the speaker, finding the problem would be a matter of following the signal path back to find where the signal stops. So, if the amplifier was not receiving any signal, but the mixer is definitely sending signal out, the problem is probably the cable that connects them. If the input of the mixer is receiving signal and there is no signal coming out of the mixer, the problem must be somewhere in the mixer (perhaps the channel is muted, or the volume turned down).
With a firm grasp of signal flow also comes the ability to use more complex routing. A more complex example of signal flow would be using one mixer to record and play back four tracks on a four-track recorder (see Fig. 88). In this situation the signal would start with four microphones, through the mic cables to four channels on the mixing board, those four channels are then routed to four separate outputs, which are connected to the four inputs of the recorder. To listen back, the four outputs from the recorder are run into four more channels on the mixer, which are assigned to a separate stereo buss. This buss combines the four channels into a stereo pair and sends them to the main outputs of the mixer, which are connected to an amplifier, which in turn is plugged into a pair of speakers.
In the above example, the manner in which the four input channels are run directly to the recording unit will vary depending on the mixing board. Some mixers have direct outputs on each channel for this specific purpose. When direct outputs are not available, unbalanced audio can be output through the insert or, as shown in Fig. 88, the channels can be run in pairs (panned hard left and right) to stereo busses. Either way, it is important to ensure that these channels are not assigned to the master buss.
Check Out the Latest in Acoustic Guitar
Sign up for Acoustic Guitar Weekly—the weekly e-mail newsletter that delivers coverage of players and gear, lessons and technique tips, and advice about performing and recording. Get it now!
© 2013 Created by Acoustic Guitar.
You need to be a member of Logic Pro 9 Users Group to add comments!